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RIGHTOUCH ACADEMY · CHANDIGARH

UI/UX Design

Learn user research, interface design, prototypes and usability basics with practical design exercises.

Duration: 90 Days

UI/UX Course in Chandigarh

Course Overview

Build creative and user-focused design skills with a practical UI/UX Course in Chandigarh designed for students, beginners, aspiring designers, developers, marketers, and professionals looking to enter the digital design industry. As websites, mobile applications, and digital products continue to evolve, businesses need designers who can create experiences that are both visually appealing and easy to use.

This course helps you understand the core principles of User Interface (UI) and User Experience (UX) design, including user research, information architecture, wireframing, prototyping, visual design, usability, interaction design, and design thinking. You can learn how to understand user needs, organize content, create intuitive interfaces, and develop engaging digital experiences.

The training focuses on practical learning through design exercises, projects, and real-world scenarios. You can develop skills in creating user flows, wireframes, prototypes, interface layouts, and design solutions while improving your creativity, problem-solving, and attention to user experience.

Whether you want to start a career in UI/UX design, transition from another creative or technical field, build a professional portfolio, or enhance your existing design skills, a UI/UX Course in Chandigarh can provide a strong foundation.

With structured learning and hands-on practice, you can build confidence in solving design problems and creating user-friendly digital experiences for websites, mobile applications, and other digital products.

Why Choose Us

Learn with guided practical assignments, trainer support and a structured syllabus at Rightouch Academy in Chandigarh. Ask about the current batch and learning format to find the right fit.

Syllabus · UI/UX Design

Your learning roadmap

Click a module to explore its topics.

90 Days8 Modules
01MODULE 01UX foundations and problem definition

Topics covered

  1. User centred design
  2. usability
  3. accessibility
  4. business goals
  5. product constraints
  6. stakeholder interviews
  7. problem statements
  8. assumptions
  9. success measures

Practical work

Turn a broad product idea into a focused user problem.

Assignment

Submit a problem statement, assumptions and research questions.

02MODULE 02User research and insight synthesis

Topics covered

  1. Interview planning
  2. recruiting concepts
  3. consent
  4. unbiased questions
  5. observation
  6. survey limits
  7. affinity mapping
  8. personas
  9. jobs to be done
  10. journey maps

Practical work

Conduct practice interviews and organise the findings.

Assignment

Submit evidence based insights and separate observations from assumptions.

03MODULE 03Information architecture and user flows

Topics covered

  1. Content inventory
  2. grouping
  3. navigation
  4. card sorting concepts
  5. site maps
  6. task flows
  7. entry points
  8. error paths
  9. prioritisation
  10. edge cases

Practical work

Map the main task and two recovery journeys.

Assignment

Submit a site map and flows with clear decisions and completion states.

04MODULE 04Wireframes and interaction design

Topics covered

  1. Low fidelity layouts
  2. responsive structure
  3. form design
  4. progressive disclosure
  5. feedback
  6. loading
  7. empty and error states
  8. interaction patterns
  9. accessibility

Practical work

Create wireframes for mobile and desktop task journeys.

Assignment

Submit annotated wireframes covering normal and failure states.

05MODULE 05Visual interface design in Figma

Topics covered

  1. Frames
  2. auto layout
  3. spacing
  4. typography
  5. colour
  6. contrast
  7. grids
  8. components
  9. variants
  10. responsive constraints
  11. reusable tokens

Practical work

Develop high fidelity screens and reusable components.

Assignment

Submit a component set with variants and consistent spacing rules.

06MODULE 06Prototypes and usability testing

Topics covered

  1. Prototype interactions
  2. realistic tasks
  3. test scripts
  4. participant observation
  5. task completion
  6. severity ranking
  7. iteration
  8. bias awareness
  9. accessible interactions

Practical work

Run a small formative usability test on the prototype.

Assignment

Submit findings, revised screens and evidence for the priority fixes.

07MODULE 07Design systems and developer handover

Topics covered

  1. Component documentation
  2. interaction specifications
  3. responsive behaviour
  4. states
  5. assets
  6. design tokens
  7. accessibility notes
  8. acceptance criteria
  9. collaboration

Practical work

Prepare a handover for one complete feature.

Assignment

Submit specifications that explain behaviour without relying only on screenshots.

08MODULE 08Portfolio case study and final product

Topics covered

  1. Research narrative
  2. design decisions
  3. alternative exploration
  4. evidence
  5. limitations
  6. prototype walkthrough
  7. outcomes
  8. portfolio organisation

Practical work

Present the final product and its research to design story.

Assignment

Submit case study, prototype and a concise list of next improvements.

Course topics and batch timings can be updated. Confirm the current syllabus with the academy before admission.

Additional Information

Final project and assessment
Create a research based mobile and desktop prototype with user flows, component library, usability findings and developer handover.

Duration
90 Days
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